The multi-armed bandit (MAB) is a classic problem in probability theory and statistics that models exploitation-exploration trade-off, leveraging choices that have proven effective in the past versus choosing new options that might provide better-unexplored trade-offs. Imagine a row of slot machines, each with a different and unknown distribution of paying out a reward. The goal is to select the machine(or ‘arm’) at each time instance such that it maximizes the total reward over time. This article will discuss simulations for some known algorithms in MAB in stochastically chosen, adversarially chosen, and stochastically chosen but strategically corrupted reward scenarios and run simulations for the algorithms discussed.